Puzzlers on the PSP
I love my puzzle games (I've said that before, haven't I?), and just recently I discovered one that I never knew existed. Partially because, for some odd reason, the store I work at (which shall remain anonymous) didn't have them out on the shelf to be discovered. Which sucks... because this one is one of those niche gems that the mainstream public may never get, or see, or even fully understand the concept behind, but it's just as well; let the real gamers find it and love it.
And here is that game, complete with over-elaborate opening and funny name:
Every Extend Extra (PSP, developed by Q? Entertainment, released 11/7/06 in the US, rated E-10+)
Every Extend Extra, or EEE as we'll call it from here on out (because the name's a little too damn long), is what I would call a "puzzle-shooter": in order to advance in the game, the player has to blow up their own craft and take as many other objects down with it causing as long a chain as possible. The longer the chain, the larger the score, the larger the score, the larger the potential score because some enemies drop bonus... let's call them crystals... that can be racked up to an even bigger score. Mini-bosses will pop up from time to time, and so will full on, full-fledged bosses, which can only be defeated by racking up as big a chain as possible and connecting it to them.
Sound simple?
If the shoulder buttons of the PSP are held as you charge up your blast (yup, you can charge up your blast for a bigger explosion radius) you can extend your blasting space. And the various bosses can fire individual shots at you. And you can collect crystals after you destroy certain enemies that can speed up the action so more enemies can get on the screen for blowing up.
For all of the action that goes on in the game, it never, at least on my end, feels frantic... the screen can get filled up with baddies, and a good explosion can get rid of a lot of them, combined with the clock running it should be more intense than it is. That might be the biggest flaw with the game, actually; the lack of a "problem" will turn off a lot of people, and people will have a hard time getting into it if it does interest them. It doesn't have that issue that needs to be dealt with, it doesn't have that ultimate bad guy, there is no "gotta save the world gotta save the world DAMMIT why isn't it saved yet!?" emotion being spurred in a gamer's head.
It's a great example, though, of that complex arcade game that grabs you by the collar and just might not let go. It's the arcade game you might've heard about from your buddy that they never got good at, but couldn't stop playing. If it doesn't grab you at first, that's OK... it's just odd enough to keep you playing just a little bit longer. Have you heard of "one more game syndrome"? You will.
As far as the aesthetics go, it's pretty enough, if you like basic polygons and vector graphics. The look is definately old-school with a modern touch, which does the job beautifully, giving credit to the games that came before (the bomb/ship keeps reminding me of the ship in Asteroids and the enemies , though basic, keep making me think of Tempest, and it plays really nothing like either game). The soundtrack is badass, which is to be expected from the same company that made Lumines and the man behind Rez. So, the big question...
Should you buy this game?
If you're a puzzle whore, yes. A whole-hearted yes. If you have a thing for those arcade games that were difficult to master but kept you coming back for more, yes. If you have a thing for odd, niche games, then definately yes.
If you're a common gamer, then it's up in the air. I think it's a good game, and work playing at least once, just to see what the fuss is about (from my end, anyway). But if you don't think you'll be spending copious amounts of time with your PSP, maybe this one shouldn't go your way. It's not as addicting as Lumines, but in the end... it just might be up that way.
And here is that game, complete with over-elaborate opening and funny name:
Every Extend Extra (PSP, developed by Q? Entertainment, released 11/7/06 in the US, rated E-10+)
Every Extend Extra, or EEE as we'll call it from here on out (because the name's a little too damn long), is what I would call a "puzzle-shooter": in order to advance in the game, the player has to blow up their own craft and take as many other objects down with it causing as long a chain as possible. The longer the chain, the larger the score, the larger the score, the larger the potential score because some enemies drop bonus... let's call them crystals... that can be racked up to an even bigger score. Mini-bosses will pop up from time to time, and so will full on, full-fledged bosses, which can only be defeated by racking up as big a chain as possible and connecting it to them.
Sound simple?
If the shoulder buttons of the PSP are held as you charge up your blast (yup, you can charge up your blast for a bigger explosion radius) you can extend your blasting space. And the various bosses can fire individual shots at you. And you can collect crystals after you destroy certain enemies that can speed up the action so more enemies can get on the screen for blowing up.
For all of the action that goes on in the game, it never, at least on my end, feels frantic... the screen can get filled up with baddies, and a good explosion can get rid of a lot of them, combined with the clock running it should be more intense than it is. That might be the biggest flaw with the game, actually; the lack of a "problem" will turn off a lot of people, and people will have a hard time getting into it if it does interest them. It doesn't have that issue that needs to be dealt with, it doesn't have that ultimate bad guy, there is no "gotta save the world gotta save the world DAMMIT why isn't it saved yet!?" emotion being spurred in a gamer's head.
It's a great example, though, of that complex arcade game that grabs you by the collar and just might not let go. It's the arcade game you might've heard about from your buddy that they never got good at, but couldn't stop playing. If it doesn't grab you at first, that's OK... it's just odd enough to keep you playing just a little bit longer. Have you heard of "one more game syndrome"? You will.
As far as the aesthetics go, it's pretty enough, if you like basic polygons and vector graphics. The look is definately old-school with a modern touch, which does the job beautifully, giving credit to the games that came before (the bomb/ship keeps reminding me of the ship in Asteroids and the enemies , though basic, keep making me think of Tempest, and it plays really nothing like either game). The soundtrack is badass, which is to be expected from the same company that made Lumines and the man behind Rez. So, the big question...
Should you buy this game?
If you're a puzzle whore, yes. A whole-hearted yes. If you have a thing for those arcade games that were difficult to master but kept you coming back for more, yes. If you have a thing for odd, niche games, then definately yes.
If you're a common gamer, then it's up in the air. I think it's a good game, and work playing at least once, just to see what the fuss is about (from my end, anyway). But if you don't think you'll be spending copious amounts of time with your PSP, maybe this one shouldn't go your way. It's not as addicting as Lumines, but in the end... it just might be up that way.